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Eureka: To the Promised Land :: Home
| Forum Name | Topics | Posts | Last Post | | Common Knowledge | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | :Basic Information: Here you can take your time and learn things from scratch. The Rules, FaQ's and other useful information can be found here.
Please read all information, or you will be banned for not following them. Moderator: Eureka | 4 | 4 | on Nov 22, 2006, 2:01pm by Eureka in [Short Version] :The S... | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | ::Moderate Information:: Here you will find information on the RpG Rules, RpG FaQ's and what races can be played and more!
The things here are to be read as well, or you will be banned for not following these rules and guidelines! Moderator: Eureka | 5 | 6 | on Dec 24, 2006, 12:59pm by Eureka in Sub Races | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | .::Advanced Information::. Here you can find the more advanced infrmation on this board. Come here to learn Ranks, Status', and what races can and can not mix.
Read every thing in this area throughly. Not doing so will get you BANNED!!! Moderator: Eureka | 5 | 5 | on Dec 12, 2006, 12:18pm by Eureka in :Practice Battle: | | Profiles/Bios | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Profiles/Bio's (5 sub-boards) In this area, you will be allowed to place your character profiles. Please place them at the bottom of the page. I then will sort and approve them. DO NOT take it upon yourself to sort yourself!
Sections: Humans, Elves, Demons, Angels, Mixed Blood Moderator: Eureka | 11 | 16 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | :Character Graveyard: In this area is where dead and Useless charas are placed. Or just when no one wants them, they go here. Staff will move them for you so ask them through PM's.
This area is view only and all threads once moved here, will be locked. If you want them back, simply PM staff if they are not dead. Moderator: Eureka | 2 | 4 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | NPC Characters Here is a list of Staff made and used Npc characters. This means that these charas are not in real profiles, they are here to help the plot along. To see certain charas come here. Moderator: Eureka | 1 | 1 | | | Diaries & Journals | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Quest Diaries Come here to place your characters thoughts, feelings and so forth here in 1st, and 3rd person. Here you can write things freely. Remember to keep things in Charcter here.
*If you would like a 'PRIVATE' Journal' then PM the ADMIN and then we can make you a Sub board for it.* Moderator: Eureka | 2 | 4 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Guild Journals Come here to place your characters thoughts, feelings and so forth here in 1st, and 3rd person. Here you can write things freely. Remember to keep things in Charcter here. Also, no sharing or writting out passwords, even in 'hidden' Diaries.
*If you would like a 'PRIVATE' Journal' then PM the ADMIN and then we can make you a Sub board for it.* Moderator: Eureka | 0 | 0 | | | Tagia Village | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Black Feather INN (3 sub-boards) The old fashioned and very calm looking inn. This place is a resting point for weary travelers and adventures. It only costs $20 gold a night.
The scent of fresh bread fills the air as you walk in the doors, the nice enviorment makes it a perfect place to meet others. As you look about there are paintings of different areas and people of High status littering the walls here. The large and comfy couches and arm chairs seem to call to you to have a seat in them.
In the corner, every single day is a fat Tabby and he seems quite content in his corner on his floffy bed made of Goose feathers. The Bar looks welcoming to a nice drink. Or even a nice glass of warm milk to the Non drinkers. The bar stools are slightly worn but that is fine. The dim lighting in here isn't too bad on your eyes and the Bar maids are rather cute to look at if nothing else. There is a set of tables in the back that seem to be for special guests.
If you turn to your right you see a staircase and that leads up to the second floor. There seems to be two wings in this slightly large INN.
Sections: West Wing, East Wing Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Odin Market Place (4 sub-boards) This area is a market place for those on the move or just living in this area. Here you can buy anything from whores right down to rare Dragon eggs in the Black Market.
As you walk from the INN, you see a place littered with stands, people and sellers nearly giving away items. They offer you everything as you past them. Lovely creatures are being held out to you, but you can see a stand that looks like it sells weapons. Then along side it there is another place that looks good, the shop keep smiles at you as he holds up potions and other elixers. This place looks busy even at night.
The grassy trail seems to lead you to a small stone walk way. The scents of fine oils and perfumes hit your nose. Other smells that seem to be of fresh fish mix in. The lights in this very dark area seem to just make this place look darker as you are lead farther away from the crowds of people and beings.
You can see a large wooden door and a very, very large demon stands before it. He tells you that this is a Black Market up ahead, and that there is a Brotherl within it's walls. It's up to you to go forth, or head back.
Sections: Black Smith, Item Shop, Black Market, Brotheral Moderator: Eureka | 3 | 27 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Faustus Knights HQ (6 sub-boards) This is the head quaters of the Guild called the: Faustus Knights. They reside here and more then 90% of this guild are Humans. But if one wants to join them, they must show that they are worthy and complete the tasks given to them.
As you look way up at the wide and very large stone structure. It holds a crest on it's doors and a symbol to match their flag. The flag moves with the wind easily enough, as you look at the Guilds symbol. A Dragon's head with a sword casted through it vertically is it symbol. And large Gold Letters of 'F' and 'K' are upon it.
The large iron door is a sure way to see that someone or something is not welcomed here. The guards stand to the front doors with weapons in hand. It seems that you must have to have something or the other to get in here. But you may enter here if you think you can handle the guards, much less what ever is inside.
PASSWORD PROTECTED
Sections: Main Hall, Training Ground, The Pit, Jail Cells, Knight Rooms, Library Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Tagia Houses This area is not too far off from the Odin Market place. The sounds die down over yander and now things seem a bit more calm now. A few trees scattered about as you look around, nothing too great. Some flowers and what ever small lambs and horses that some one Owns.
In this small clearling you can see a few homes, some are for sell and some have a few villagers in them. You can see that a well is off to the far north, a small settlement for a slew of out houses, but nothing too fancy.
This would be a decent place to call home if you travel too much, or just need to hide out. The population seems to be nothing more then a few hundred. So be careful if you are a thief, or a assassin. You may get noticed easily.
NOTE:*You can request a home in this area. Feel free to PM the Admin, or staff with a detailed description.* Moderator: Eureka | 0 | 0 | | | Raybuda Mountains | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Soko Ruins (2 sub-boards) Just on the outskirts of Tagia, a rode leads you away from the small village. Whether on a quest or just leaving it, the out side seems to be a bit kind to you. A few trees are around as you can see the Mountains in the distance. The clear view of it seems a bit eerie and odd.
The patch of fog engulfs you as you walk along the trail, a few miles on foot, and a nice and decent ride on horse back or with a carriage. After a time, you can smell the outdoor scents fill your nostrials as you move on. The small scents of pollun and then the hint of wild flowers are soothing. There are small spots of shade to rest and stop, but you can stop for a time, or go on. Soon, you can see something that seems to be ruins. The large buildings of stone are no more. And are now covered in moss and roots of over sized trees.
This area is dangerous, for now you are no longer safe and held in by the sanctum of the village walls. Here it seems that low level creatures and beings roam about, be careful. There are old and battered fountains that was once a picture of perfection. Old statues give way to the imagnation as you can see that this area was once something great and breath taking. The hand craved marble and stone signifiy that there is something of value here, but it is up to you to want to bother with it.
Sections: Heia Temple Ruins, Lalen Fountain Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Kai-ya-tay Caves (3 sub-boards) As you walk away from the ruins you can see some caves not too far ahead. As you get closer and then leave the ruins, the sky darkens from the fog. The scent of coal and other dirt and soot fills you as you move on. But whether here on a quest or something else, this are seems to be rather dark now.
You now stand at the entrance of the caves, what lays inside will soon be known as you walk on. A source of light is needed. Use a magic spell or a simple torch or even a glow orb, but it is not wise to walk in without something to 'light' your path.
The scent of the dead lingers here like a bad song. The bones here have been picked clean by something larger then Man. As you trudge onward you can hear a wind that seems to push back and forth. It is not certain what this is but it can be said that this noise can be breathing.
There are three paths. One that leads to the Center of this cave. The Left, that the sound of water can be heard. And lastly, the Right. This path seems to have a orange hue comeing from it, it is not certain if it is fire or something else. Which ever path you choose to wander in is up to you.
Sections: Spring, Dragon Lair, Entrance to Mines Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Issa Mines (1 sub-board) By taking that cave to the Right you have ended up here at the Issa Mines. The area is lit by torches. And it is not sure what race runs this area but by looking at it, it seems that Man once again has been the accused. This way is a narrow path that goes deeper into the caves and then takes you to a area where it glitters along the walls. The shiney substance it not clear whether a common jewel or somthing of the other. It's green hue gives you a feeling of calm as you run you hands over it. By looking closely at it, it could be of great value. Just to the right you see something that looks like a home of some sort. Check it out, or leave.
As you move on, the mines lead you to the wxit of this dreaded cave. The light of the sky pours in on you as you leave. The area is a bit nicer out and now you can see a Forest. They are in the distance, and it seems that this is a long rode ahead.
Sections: Miner's Home Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Furver Rode The caves behind you now, and now with what ever items you have collected you are free into the day again. The new scent of the outdoors calls to you and that sense of adventure thick in your veins. Looking about as you move on, your eyes catch a few Mushrooms, some the typical brown and some red with white spots. The plain of grass is a bit higher too. But that is fine. This area is not safe and nor was the cave as you have now calculated.
The trees seem to move in closer to you now and as you walk closer to the forest you can here a howel that signifies that what ever is there, it does not want you to go on. The crows and other wild life spread out as you get closer to Dusty Forest. You can take that chance and go on or turn back now. But if you are brave, go forth... Moderator: Eureka | 1 | 15 | | | Dusty Forest | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Burdou' Tree Tops (2 sub-boards) When you come to the forest it is visible now that this place is in fact the home to the Elves. The green hue that fills the air is a sight to behold. The tall trees nearly touch the heavens, Ferns and flowers are placed like perfect paintings on the ground. The air is a bit moist but that is fine. Your heart skups a beat as you see large homes made into the trees. These homes are like tree houses and huts. There seems to be a rather large one that looks important. But since you are on the ground it is hard to tell. There is no way to climb up without tools, wings, or magic.
Someone must really dislike you to have these strange settlements so high up. But if you can reach them then go on and see what is there. But things seem quiet here almost too quiet. But that is just perhapes that one was so used to the sounds of the villages and such. Either way move on or look around a bit.
Sections: Lord Gilmore's Hut, Sprata Doorway Moderator: Eureka | 0 | 24 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Higya Temple (2 sub-boards) Walking into a small clearing it is obvious that there is something here. This is the Holy ground to the Elves and Earth Element. The sky is clear solely in this area. The air is fresh and the wild life is calmed by this area. There is a life sized statue of a set of twin male elves. One is holding a Ebony stone and then the other a Ivory one. In the base of this statue is a large hollow that looks like somthing fits into it. It is the size of a Human's palm.
The temple itself is a perfect white stone building. The cravings are a bit similar to the ruins that are in the south of this area. The large fountain pours out crystal clear water. It looks safe to drink. There is a small craving on the west wall and it is a nice carving if nothing else, just another picture. This time one of a Serpant eating people. Looks like the artist needed a hug as a child.
Walking past the statue is a Door. There is a set of fine polished silver handles and as you open the doors you can smell something a kin to fresh cider pine. The dimly lit temple seems off some, but that is fine. There is music being played on a harp and it is soothing to the ear. As you walk on the sound of the music gets louder and now you can see a similair statue just like the one out side. The Earth Crest is carved into the base. There is no place for a object on it. The plaque has writting on it. As you kneel to look at it in the light of the otuside world, it reads: Be true to ones self and leave all 'Earthly' cares behind. For ahead Peace and harmony awaits you. That's it, nothing more. As you stand again the music plays on and now seems to be endless.
Walking across tiled floor, you can see two path ways, One to the North, or the East. The North path can be seen that it leads you some where that looks like a garden. And then the East path is blocked off by a large stone wall. If you move closer to the blocked off East path, you can hear the Harp music coming from within. Try and find a way in there or go to the Garden.
PASSWORD PROTECTED
Sections: North Garden, East Garden Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Papaya Waterfall The last area in this place so it seems. Not too long on foot from the Temple. Here you can see a water fall. The structure is a nice and sturdy. The color of strange flowers and plants are pooled over everything and the scents they give off are very pleasent. The water is just as clean as anywhere and some how it looks like there is something at the bottom of the lake. But it could just be your eyes.
Small packs once lived in this area and it is not too safe to stick around at night. There are large tracks of snakes and other life here. Amoug them you can see Human foot prints. It is peaceful here and that is a nice side. Here seems to be nothing too interesting other then the tall trees and the water fall now. You can rest here a while, or move on. This seems like a nice place to set up camp or even live here. Looks like you can build a home much like the elves here as well. This would be a smashing spot to call home.
The rushing falls are sweet like music as you look around some. But this may be a good place to bathe and other things. Seeing as the rest of this land seems odd, this must be a good spot for a swim or a meal. A few odd types of fabrics hang on tree limbs. The stray clothing seem to be made of the Elf fashion and so you can look at them better, or leave them. The do not look to valueble. There are fruits in the trees, if you can reach them, and then fish in the lake, if you can catch them. So hunt away and when you are ready move on. The forest behind you now, there seems to be nothing but green lush grasslands up ahead.
NOTE:*You can request a home in this area. Feel free to PM the Admin, or staff with a detailed description.* Moderator: Eureka | 1 | 19 | | | Holly Grasslands | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Tedros Crossrodes (1 sub-board) The grassy fields are nice and green, the sky is a bit clouded still but the fog lifted long ago. The air is a bit dried now. Even the flowers breath for a bit of life to survive now. But nothing too drastic. Your keen eye catches a sign up ahead in a clearing in the rode. It is old and battered but it tells you of the where abouts of this grassland. Three signs tell you where to go.
The first points to the south of you. That leads back to Forest. The second is to the north. It syas "Olive City. There must be a city up ahead. some more human or other being contact. Then the Last sign, it points off to the north east. It says: Trade Post. Apparently, traders are up ahead. That is a good sign. If you want, go either way. But if you have a few things you want to buy or sell, head to the north east. If not then head on down to the North and go to the City.
As you move onward you can see off to the North east , where the Tradeing post is. That there is a large wall. Maybe it is blocking something? Then when you look over to your right, you can see a large sum of grassy fileds. The grass is high in that area, and that is a good place to fight some in battles. As you stand in the rode, choose your path carefully, for you may need to come back to certain areas later.
Sections: Tradeing Post Moderator: Eureka | 1 | 47 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | MaryYacht Wall (2 sub-boards) As you head from the trading post you can see a large stone wall. This wall is over fifty feet high and literally blocks out the sun. As you gaze up you can see Dragons fly over head. Their cry a ear piercing sound as they move. This wall is surrounding a small settlement within it's grasp. The name of this land, Muhmiya Camp. And within seems to be a small sactuary for a small Cult.
They will not let you in and then said that you are not of the 'religion' therefore you have no place amoug them. Now, casting you out you move on. There seems to be music coming from the inside and there is laughter and cheering, apparently something is going on. A celebration maybe?
Heading back toward the cross rodes, you can see a small well. Nothing great as you get closer to it. And as you examine it, the rope to pull the bucket up is missing. If you look just right in the light you can seem soemthing glitter down there. Maybe it is just the water...
Sections: Muhmiya Camp, The Well Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Pinto Fields (1 sub-board) Walking a long way from the Well and MaryYacht Wall, the grass is high to the north east. There is a rustle within them, this si a good area to fight Mid Level Foes. Here you are based with Earth Element based beings, so fire based attacks and Spells are wise to use here. Walking into the brush you can see a set of red eyes stare back at you, It is clear that what ever it is, it is bigger then you...
Taking a deep breath, you can go forth, or turn back, the choice is yours. But for those true of the Brave heart and those that has that since of adventure in their soul, go forth. There is a roar that is deep and low, like a beast of some kind and as you whirl around and ready your weapon, this thing seems to want 'you' as a meal.
Ready your weapon, may your aim be true, for this is your life and there is no coming back! Feel the blood rush through your veins as the sound of the beast draws near. Your heart thumpping nearly out of your chest as you wait. Ready, steady now... this may just be what you are looking for. The sound pickes up and then stronge legs in motion and feet hitting hard to the dried earth can be heard.
This is it...
Sections: The Clearing Moderator: Eureka | 0 | 0 | | | Olive City | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Preston Cathedral (3 sub-boards) Coming down the rode of the cross rodes you come into a City. This city is home to a more refined race know as Beacon's There are Humans and other beings that live here, but it seems that Beacons are more populated here. The bricked street are a hard and old way to walk along the side walks. The olde shops and things gives off a modern feel to this City. The large standing tall Cathedral is in the middle of this cities heart.
The gargoyle statues and other cravings within the walls gives this place a chilling feel. Maybe this is not a good place to be, of perhapes it is just that you are a bit edgey since the forest? Moving on past the crowds of people, and then loud noises of the sounds of people conversing and then other things. The Cathedral Bell rings hard as you hear it's 'holy' chime. The large stained glass depicts a Angel female and her followers. It seems that this place is realted to something to the Holy Saints.
The large doors are a dark and rich walnut and then the walls let light pour in as you enter here. Taking a glance around before truly stepping foot indoors, there is a statue of a Angel and then a booth. You can enter or turn back if this is not your cup of tea. For those seeking enlightenment, or just plain nosey, go on in.
This area is home to the Guild called the Holy Saints. They turn no one away and they like all the other Guilds go on quests. Theirs are a bit more 'light' hearted and pure. They belive that they can give spiritual enlightnment to those that follow them. It is said that their teachings are strict, but they are caring. Perhapes this is the Guild for you?
Sections: Confessional, Alter, High Priestess' Room Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | :Morganna School of Magical Arts and Weaponry: (5 sub-boards) For more then about a length of two miles on the street, you leave the Cathedral. There is nothing in your way as you move on down the rode and bricked way. Eyes catching that the manner and then attire are a bit different and more refined then more so then the villages that you have once seen. The life style a bit more educated and advanced. If high status, some don't even look your way. Those of middle class seem to have some manners and then tip their hats to you. While those of low class just look to you for hope and money. It is a shame that even in a place as glorious as this, that you still see those suffer. Nut no matter for that is the way of this world.
As you move your heels take you to a very large structure. Here, in all it's glory seems to be a school. Your fine eye lock's to a sign. It reads: Morganna School of Magical Arts and Weaponry.
Founded: Schatten Jager 307 A.E. [After Eureka]
The school specializes in the teachings of fine Spells, white and Dark magics, Battle tactics, Weaponry, Fine Weaponry, Battle Training, Basic Moderate, and Advanced Education in Spell Book Script, and Combact Knowledge. Proper Weapon useage and finally, Care of familiars.
This is a school to teach those in need to learn to better hon their skills, or just brush up on old ones. For the looks of it, it seems that you can enter here and be taught. Browsing or not, go in and look around perhapes you may find something of use. Placing your hands upon the large brass handles to the over sized Oak doors, you go inward. As you move in the door's light follows you. The cnadles along the walls have this place so well lit, that it is almost brighter in here, then out doors! As you move down a narrow and clean isle, you move across a fine red carpet and the doors up ahead have large labels on them. Getting with in reading distance they read: Library, Main Classroom, Main Labrotory, Training Grounds, Head Master's Office. This area is aplace to seek education. It is up to you to look around and get a fill for this place.
Sections: Library, Main Classroom, Main Labratory, Training Grounds, Head Master's Quaters Moderators: Eureka, Schatten Jäger | 1 | 1 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Olive Shopping Center (4 sub-boards) Just walking again you come into the cities shopping center. Here there is more hustle and bustle then small village market places. The place is so crowded that you have to push through the crowds to get by. Eyes run over the rare and lovely items, but the prices are so high that one has to wander is it even worth buying these things? You can see that large Demons are selling Humans and Elves and even some of their own kind for profit. Some are being sold as slaves and others just to get rid of them. Demons and beings with exotic looks and wings that glitter and forms so lovely, that is a pure heart breaking thing to see some so small that they can barely stand- become sold.
The yells and cries of the traders and stand and shoppe owners call out prices to jack up or even make things so low that they are giving them away. There are some shops of interest here and some just look like souviner shops. As you move you can see a assortment of differnt shops and what they are for. The fine rooftops of these shops show that this place is very well made, as the shingles seem very stredy. A thief may have to work a bit to get into it if they wanted too.
Sections: Elven Tracking Services, Thaddius' Weapons, Borgious Item Shop, Moren's Pet and Familiar Shop
*NOTE: You are allowed to make shops here in this area. Please PM Staff/Admin with a detailed Descirption for your Shop.* Moderators: Eureka, Rel'Torat | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Great Hall Of Judgement (4 sub-boards) Now away form the crowds some, you can see a large building. Here in all it's wake is the Great Hall of this City. The large structure is like all the other places that have caught your eye. It is large and then carvings by hand are nice, gargoyle statues align this place and one has to wander, do Demon's run this place or the Beacon's? Going in past the lagre dark wood doors you can see that much things go on here. The lighting in this place is held up by large magic orbs. They bright your way to the three large doors before you and one that leads off to the west.
The First door reads: Court Room. This must be where the criminals are judged and then judgement is passed upon them. The second say's: Mayor's Office. Hmm, that's pretty self explainitory. But,You could be wrong. The third reads out as: Meeting Room. That must be for the people of this city to meet and discuss things like taxes and things. And lastly, that door off to the left. It say's: Entrance to Execution Square. Ouch, that doesn't sound to pleasent...
Sections: Court Room, Mayor's Office, Meeting Room, Entrance to Execution Square Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Execution Square (1 sub-board) Heading down the walkway is a door that need lock or key. It leads you right out side to the Guillotine. You can see thet the blade at the end is sharpen to perfection. There next to it is a very very large over sized axe. There it sit's with rust on its edges. It seems like the weilder has some serious parental issues to want to be a Executioner and to weild something like that. The large basket at the base of the Guillotine is a sure way to tell what it is to catch. There is a Linching area off to the side and then ropes look fresh and new. The Crows await at the top for there next meal. There is a large wooden stack at the Center of the square. It seems that some are still burned at the stack. The stands are all around here and it is seen that crowds get to watch the event.
Sections: Prisoner's Cells Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Olive Homes Away from the Great Hall not too far off form the North, is a small settlement of Olive City Styled homes. The large shingles on the roof tops are littered in a reasonible fashion. There are some for rent, Sell and some are just renting out rooms. As you look through the window you can see that these homes are a lot bigger then Tagia homes. These can support a family of four. These aren't too bad and it seems like a nice place to lay one's hat.
The oddly off set white on the houses is a nice touch. And shows that atleast someone knows sonething other then plain Brick. There is a fireplace in the home, a small walk in kitchen, and what looks like a back room from this angle. You can look for someone to talk to about purchasing a home here, or move on. Reguardless of what, this is the last thing of attraction in this City at the moment.
*NOTE: You are allowed to have your chara live in this area. If it interests you. Then please PM Staff/Admin with a detailed description for your Home.* Moderator: Eureka | 0 | 0 | | | Trical Desert | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Kanna Oasis (1 sub-board) As you walk away from the City known as Olive, you find it getting hotter. The air is dry. The sky is heating up, and the clothes you wear must be lighter now. The heat beats down on you as you move down the ways. Soon you see that the grass starts to turn a hay brown. Then you start to see no grass at all and now sand. Your items and weapons start to weight you down. Things get heavy and then you move on. Apparently you are entering a desert of some kind. Your weapons and armor weight you down but you move on and try and travel lighter. The sun is taunting you now as you are near a heat stroke. Legs move on to drag through the sand.
The area is infested with demons and other Sand Creatures that want you as their next meal. They stop at nothing on attacking you. You seem like a good meal to them and every so often you are attacked.
Sections: Small lake Moderator: Eureka | 1 | 4 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Ember Temple (3 sub-boards) After leaving the oasis, there in the far distance is a building. It has strange carvings and they seem to be depicting Demons. That doesn’t look good for you. This must be the boarder line for Demon territory. Hands move to run over the fine gold and rust colored stone. It seems to be something like sand and rust. How did that make this? The shade is nice in this are and it provides you with a decent degree to not die. The demon pictures seem to be showing off that this is a temple. As you walk to the doors of this demonic structure you can see that this is the Fire Element Temple. The writing can be translated into: Ember Temple. This must be important.
Moving to try and open the large door, it seems that you cant. The space where the handle goes is missing. That is not a good sign. You can looks for a way in or, just move on. Either way, you can’t get in without the handle. As you get ready to leave you see something in the sand, as you move down to see it, appears to be something , Get it or leave it, that is up to you. This temple seems to be large. It is obvious the Demons in this area don’t want to make it easy for anyone to just walk in there.
PASSWORD PROTECTED
Sections: Alter, Fountain of Flames, Tomb Moderators: Eureka, King Sprata | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Black Shadow's Hideout (3 sub-boards) Leaving the temple behind as you walk on. Things become clearer that this is indeed the demon area. They seem, to have small run down stone structures and things here. The Demons must throw the Low level demons out here. The Desert screams it’s heat on you and then nights are no better. The night’s cold freezes the soul and it seems like this place is endless. This place is Trical Desert. There is a sand taste in your mouth as the time shifts. You come to a large building, It’s walls are surrounded by large picked fences. The wall is made of Wood and stone. It is said on that this place is rumored to be the infamous Black Shadows Hideout. This place is said to have the worse thieves, bandits, Rogues and Warriors within their gang.
This place seems to be guarded well, and getting in may mean your neck. Go and try to get in here if you like. But that may not be too wise since you were not invited. If you think that this is not a place for you then go on north, there may be something that way. Heading North, you can see a small area up ahead. That place may be something good, so that one can get out of the desert. It is not safe here.
PASSWORD PROTECTED
Sections: Underground Passage, The Vault, Leader’s Quarters Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Desert Homes Here is the small sand and mud made home's. They are very small and shabby looking. There seems to be one large room for their home space. There is a small hollow for the stove and a opening in the wall for the window. This is apparently, for the very Low Class and those that can afford to live no where else.
*NOTE: You are allowed to have your chara live in this area. If it interests you. Then please PM Staff/Admin with a detailed description for your Home.* Moderators: Eureka, King Sprata | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Opal Bridge Going to the north you see a bridge. This bridge is a breaking point from this hot desert to the Beach known as Keikia. The land seems a bit less dry here. The sounds of something that sounds like the waves can be heard and that is a good sign. Maybe up ahead you can find something to interesting? The bridge is a long and wide stone area that goes over a large steep like swoop in the sand and this seems to connect to the other side to help you get across. As you walk along the stone you can feel that it is close to crumbling. That is not a good sign. Taking steps with extreme caution, you can see down to the bottom of this bridge and it is a long way down. It is a long drop, it is around a good 100 foot drop. So be careful crossing. This bridge is long and is over two miles in length. This seems to be the last area of the desert. Moderator: Eureka | 0 | 0 | | | Keikia Beach | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Sandy Tiles (1 sub-board) Just after leaving the bridge, there is a small area known as Keikia Beach. This place is called Sandy Tiles. This is where you can see civilazation again, and it quite frankly ,is rather nice. Some old beach houses sit atop a small hill. Off to the side is a Light House. It seems to catch your eye as you move towards the Houses. There seems to ba a small INN. That is a nice place to put one.
The air here is salty, and then morning dew is fresh. The crashing waves echos in your ears. The sky is a bit clouded and that shows that it is going to be a nice day tomorrow. The seagules cry out as they fly over head.You feel the breeze hit the sides of your face as you move toward the small area.
There is a sign that tells you what is up ahead. That sign is a bit new looking and so you trust it. It Reads: Horton INN, The finest place you will ever see. There is a sauna, Hot Spring and a Steam Room. Come and stay a while and enjoy your stay.
That is all it says. This sounds like a nice place to crash for a while. There is another sign, this one looks like it says where to go. One says, Reef Light House, another says, Julius Port and the last, Omen Hall.
Sections: Horton INN Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Reef Light House (1 sub-board) Just off to the right of the INN is a slight section going near the ocean. Here you can see the rocks that lead off the cliff and then right into the sea. The way it is shaped reminds you of a tip of a long sword. The light house is very well made and it is made of fine white marble and then the color along it is a thick and rich ebony black. The white marble makes you wander where they got all the marle.
Going closer to the light House you can see the large light. It is a bright white and it gives off the sense of being a Beacon of Hope in this clouded area. There must be a Port somewhere near by for this to be here on the beach. Heading towards the door of the Light House you see a red lock on it. And from the looks of it, it can be easily broken. You can go and break it, or leave it as is. Either way it is up to you. Going back towards the sign near the INN. You see a small Temple like place. It is a Hall, Omen Hall to be exact. Head there if you like, or go to the place named Julius Port.
Sections: Top Of Light House Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Omen Hall Just shy of the Light house is a area that can be called the small church like building, here is the resting place for the Water Element. The structure here is not sturdy at all, and this places looks to fall apart. As you walk up to the large metal doors, you place you hands on the handle. Opening this place up the light from the outside flows int this dark plce.
The walls have carvings in them that look like a water based demon. There is a large water dragond statue in the rooms center that holds the water element. This is the only element in plin view. There, in the hands of the Dragon satue, is a small round palm sized Orb. it glows a passion blue and it lights the room. The blueish hue slides off the walls, and then onto your face as you stare at the marvel.
There seems to be nothing else in this large and spacious area. from the looks of it, this is all there is. No one else seems to even be here. Why is something so valuble and powerful laying unguarded? It seems decent enough. You can take the Water Element, or you can leave it. Other then this, thats all that interest here. Moderator: Eureka | 0 | 0 | | | Julius Port | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Manna Waterfront (1 sub-board) Leaving the beach and now within the Cities limits you can see that there are ships here. This port city seems to be rather large. There is a loud noises of people and other beings moving about here. They move to call out prices, and some are moving to the harbor to start to load cargo. The sky is a bit gray here and then the wind is not so calm. The rushing of the waves and then the Seagules cry is like a siren to those whom are not of the sea. The Guardians of this area fly over head, riding large water dragons, as they gaze down to make sure things stay in place.
Walking aways toward the Front you can see a castle to the near Northeast. There as Large as it can stand is a castle that seems to be like a dream to those whom have never seem a stone build as grand as this. The hills and grassy way near the Castle gives off a sense that there is a castle near by. That is a good sign. Trudging forth, you see a slew of stores,shops and stands. They are advertising Guilds, Quests and other things that the King in this area wants done.
Walking to the board you see a flier: '1,000 Gold to the one that finds my dear daughter's ring.' signed the King. Hmm, that looks pormising. If you want you can take this flier and then go on the quest to find the ring. Although that may be a tad hard, seeing as you have no idea what the ring looks like.... You can leave it, or Go to the Docks. There is a sign that says: Efisio Docks Ahead.
Sections: Julius Shops Moderator: Eureka | 1 | 210 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Efisio Docks (1 sub-board) From Manna Port you can see Efisio Docks, here there is not much and it seems to be a cargo area. The ships of many Dock here. it is not certain what lays on the other side of the sea, unless venturing there. The herds of people and beings give off the sense of those coming and going from this land. There is a section called the Other Land. No one is quite sure what is there for every one seems scared to go there.
The crash and fall of the waves seem to make this place peaceful. There stores in this area are all small. But there is a market place not too far off from the Castle.
Sections: Pier Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | AlloStone Castle (5 sub-boards) Here is the charished and clean home and Head Quaters to the ever so great and 'pure' blood line of the Allostone Royal Family. This floor hold the main maze, garden, ball room, main room, front entarnce and more. This area is open to all that were invited into it, and those that happen to slip through the cracks. But becareful, the gargoyle and demon hell spawn are the guardians here. They may not let you leave with all of your limbs.
Here in polished white stone there is enough of it to build a fortress. This castle sits atop a hill and nests there in all it's elegance. The large creast of a 'A' with a blade going through it, is this families symbol. They seem to be right off the edge of this Portland city.
Sections: Main Entrance, Maze, Family Grave Yard and Tomb, Throne Room Moderator: Eureka | 0 | 0 | | | Esperanza Congelada | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Templo Blanco From Julius and then far across the sea is a world known as Esperanza Congelada. This is the freezing cold home of the angels. It takes a few days by boat to reach here but flying to this location is not permitted.
You need to dress warmer now, as the snow flurries and such tickle your nose. There is a deep white and gray mist about the boat and in the distance you can see land. Finally docking on land again the first settlement you see is the large white stone Temple. There are angel cravings and a Latin language on the plaques that are hard to understand.
The guide tells you that you must pay respect to the Goddess and then you may go as you will. Others seem to have no issue with it and then praise her and move on. The air is chilled and you are near freezing to the bone. The snow is mild here but as you march across the snow covered ground you head to the inside of the temple with the rest. The large white walls are covered with paintings depicting the Goddess and her minions. There is a large statue of her in the temple center and everyone seems fine.
There is nothing else of interest here, move on or stay a while Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | White Wheat Farm Walking a ways from the cathedral you can see a clearing. This clearing is a small farm. There is a large sign that say's: White Wheat Farm. This place specializes in the finest wheat, milk, cheese and other vegatibles. it seems the Angels love to make things home made.
This wonderous place is ran by Rodger Climing and his three sons. There is a large stable and such as is on any farm. The snow here doesnt seem to bother the growing seasons here either. Odd.... Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Middleton (2 sub-boards) As you move down the walk way. The bricked streets are wonderful and brite. There is this air about the place that makes you feel at ease here. The scent thatfills your nose is a wonderful scent of vanilla and lavender. Moving you look at the being here. Oddly enough the Angels seem to all look alike. all blonds with a range of emerald green to a brite lime green in eye color. You have heard of them before. They are the Pure Blooded Purisauna They are not rare as Demons forced them to start all over again and make a new kind of Sub class race.
They all are so kind and sweet to oyu. You could rob them all blind and they seem to not have a care in the world. The Purisauna seem to all resemble the demon Veela's in some odd way. Perhapes they were decendences? The shops and things litter the area as small children cling to their parents and siblings.
There is a large stair way that leads you up to another level above the ground. This area seems to take you to the Heavens. Turn back or go on either way it is up to you.
Sections: Gift Shop, Flora's INN Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Ever-so-High (3 sub-boards) Walking up the large and wide stair case, you can see that this place is heart stopping. The air and the sky and clean and clear. There is a soft smell that pasts your nose that smells like honey. The Purisauna are even more plentiful here. There is a odd feeling you get as you walk up the stairs. When you reach the top, you stop in your tracks to see something that makes you feel as if you have to look around.
There right before you is a large crystal structer. There is a large Ice Skating Ring in the center front of this place. The Purisauna and then Angels seem to like that area the most for it is crowded. The strcture seems to be a large head Quaters of some sort. You can go forth and look at it. The building stretches all the way to the clouds and beyond. Does it lead to the heavens?
Sections: Ice Skating Ring, Mayo Library, Entrance to Faith Head Quarters Moderator: Eureka | 0 | 0 | | | Faith Head Quarters | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | :Ground Floor: (1 sub-board) Walking up the last set of steps. You see that there is a wonderful world up here. It is no wonder that the world is near at war again. The white on gold makes you feel ‘clean’ and ‘pure’ as you move about. The sky is a sweet honey yellow here and they clouds are beneath your feet. The clouds part to form solid ground. Moving on you can see the large and mountainous Head Quarters. Here is the ground floor. There is a large silver plaque that says so. Walk on and see if you can enter here.
Knocking on the door, you here and see no one, there is music playing but it is from a piano. It is not certain where it is coming from, but it is soothing. The off gray stone floors are clean and the walls for once are not littered with pictures of family trees. But instead you can see statues and busts. There are a few that catch your eye for a second and some of them are women. Moving up to a pair of large double doors you see a female Angel, her short silver hair and uniform show that she is of High Class and a general of some kind. It is not wise to make her mad. Turn back or try and ‘sweet talk’ your way in…
Sadly, you were slapped into next week! [kidding] But she did say that she was Rose and she would be your guide here. Follow her through to the ground floor.
Sections: Main Hall Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | :1st Floor: Rose once again leads you. But now you head up a white spiral stair case. She tells you that this floor is special. This is the Training Ground. She says that all the best Angelic warriors are trained here and that they are very skilled. Rose says that she had earned her rank here. She asks you to a challenge. But you are too busy looking around at the surroundings to care right now. Not saying that you ‘can’ beat her.
Walking on to this floors level you can she other female warrior train and fight. They seem to be lacking proper armor and their forms show off. It is almost as if they are daring you to fight them. The floors are made of hard tiel and it is off gray in color. It is polished to a perfect shine and there are weapons galore everywhere! You can try out a weapon or just leave it as is. Rose repeats her self on her sparring request. Do you accept? Or maybe another time? That is up to you….
If you decline head on up to the second floor with Rose. For there is nothing else here. Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | :2nd Floor: As you make your way up the spiral steps once again you can see a white light., It nearly blinds you as he move to stand on this floors level and then walk with Rose. She talls you that this is the Chamber of Faith. This is where the Element of Holy and Light is kept. It can not be stolen, for it will simply reappear back here if not in pure hands.
As you ‘try’ and look around you can see fine cravings and such. They depict female angels and other beings. It seems to be telling a story of this world and how it was created. But as far as you know, the Goddess made Cimentria… You look and see a white light blinding you. This light is none other then the Holy Element.
Rose tells you that you must earn it and then you are accepted to take it. But if you have no need for it. Then move on to the last floor. Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | ::Top Floor: Goddess' Quarters:: This is the last floor here in this head quarters. Rose tells you, that you have no business here if you do not have the password. But if you have battled Rose and won on your first try, then go forth. If not, turn back and try another time.
For those that did, here is the room of the Goddess. She keeps her room clean and rather plain as you look about it. But it all seems a a little too plain when you look at it. Walking around a bit you do not see the Goddess at all. But what you do see is a set of silver statues that look like the ones from the ground floor. Try and see what it up with those or move on. Looking at the room you can see a bed, a dresser and a small shelf for books. A window that let’s you see out side on the city of Esperanza, and a small arm chair. Nothing fitting for a goddess…Or is it?...
PASSWORD PROTECTED
Sections: ???? Moderator: Eureka | 0 | 0 | | | Things to Talk About | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Welcome! Here is the Welcoming and Departing Board. Here you can come to say hello, or good bye. Moderator: Eureka | 1 | 3 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Questions/Comments Come here to ask me things. I don't bite ...much. If you like to comment on things, feel free to voice it here. I will listen. Moderator: Eureka | 0 | 0 | | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | General Discussions Here you can talk about things that are off topic to Eureka. Sometimes, we just want to talk and get away from Spam and Rp-ing. This is the place to do it. Think of this place like 'Therapy' and I am here to help you.
NOTE: THIS IS NOT THE SPAM SECTION!!! Posting spam here will get you banned. This is a safe haven for players to clear their minds from writer's block and stress. This is like Therapy Sessions. Please do not 'PLAY' in this area. This is a 'help' enviroment. Moderator: Eureka | 6 | 19 | | | Spam Area and Links/Talents | ![[ ]](http://i275.photobucket.com/albums/jj298/TidesOfIrelandQueen/Eureka/nuicon.gif) | Affiliates Want to affiliate with us? Then come and swap Codes with us! We will ask only that you follow our guidelines. Moderator: Eureka | |
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